
Pete Parsons, the studio director of Bungie, wanted to hire Alan Moore and Joe Kubert for the graphic novel, though Trautmann was highly skeptical that such high-profile artists would deign to the project. : 4 Bungie also disliked Trautmann's comic team and requested to be able to choose their own artists and writers instead. However, Lorraine McLees, the art director of Bungie, disliked the comic, calling it "a lump of coal". The comic was originally pitched by the head of Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by John Ney Rieber and illustrated by Adi Granov.

Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.

Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game.
The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium. The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo, published by Marvel Comics in partnership with Bungie. The front cover of The Halo Graphic Novel
